CodeRunner
A downloadable game for Windows
For Epic Megajam 2025
The main objective of the game is to reach the top of the next tower in this futuristic skycity. My main idea for the jam was to try to squeeze the motion matching animation, raytracing effects and kitbas3d asset into the tiny category. I was inspired by the recent Unreal talks by Chris Murpy and Dustin DeVoe that suggested that motion matching wouldn't need that many animations to work with. I started with the GameAnimationSample project, implemented additional gameplay mechanics while making the system more robust to the limited action set.
Best played with controller, game controls:
Move - Gamepad L-Stick / WASD
Look - Gamepad R-Stick / Mouse
Jump - Gamepad Face D / Spacebar
Dash - Gamepad Face L / CTRL
Sprint - Gamepad L3 / Shift
In order to squeeze most out from the project the common project packaging and optimizing settings are in place. Additionally I excluded out by hand few of the larger modules from the build, heavily adjusted the global shader compilation process to minimize required shaders in final package (this might break the tiny version for some hardware setups for sure) and implemented a secondary asset packer that additionally packages game files to squeeze some extra bytes still off after Oodle. Also only DX12 is supported.
GameAnimationSample project
Fonts from Google: Asimovian, TulpenOne
FluidNinja
Kitbash3D Epic GameJam asset
Unreal-Nvidia-Caustics branch of engine with custom shader and game data packer
Download
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Comments
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The actual sub 150MB packaged can be found here: https://www.dropbox.com/scl/fi/tlb5i9ww5qh0tdsuw35gt/astral_CodeRunner.zip?rlkey...
And a slightly forecfully packed version that could work on more platforms: https://www.dropbox.com/scl/fi/fjoggjqxkvu5oh58rlrmx/astral_CodeRunner_Compatibi...