A downloadable game for Windows

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For Epic Megajam 2025

The main objective of the game is to reach the top of the next tower in this futuristic skycity. My main idea for the jam was to try to squeeze the motion matching animation, raytracing effects and kitbas3d asset into the tiny category. I was inspired by the recent Unreal talks by Chris Murpy and Dustin DeVoe that suggested that motion matching wouldn't need that many animations to work with. I started with the GameAnimationSample project, implemented additional gameplay mechanics while making the system more robust to the limited action set.

Best played with controller, game controls:

Move - Gamepad L-Stick / WASD

Look - Gamepad R-Stick / Mouse

Jump - Gamepad Face D / Spacebar

Dash - Gamepad Face L / CTRL

Sprint - Gamepad L3 / Shift

In order to squeeze most out from the project the common project packaging and optimizing settings are in place. Additionally I excluded out by hand few of the larger modules from the build, heavily adjusted the global shader compilation process to minimize required shaders in final package (this might break the tiny version for some hardware setups for sure) and implemented a secondary asset packer that additionally packages game files to squeeze some extra bytes still off after Oodle. Also only DX12 is supported.

GameAnimationSample project

Fonts from Google: Asimovian, TulpenOne

FluidNinja

Kitbash3D Epic GameJam asset

Unreal-Nvidia-Caustics branch of engine with custom shader and game data packer

Updated 12 days ago
Published 15 days ago
StatusReleased
PlatformsWindows
AuthorA57R4L
GenreAction

Download

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Click download now to get access to the following files:

astral_CodeRunner.zip 255 MB

Comments

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The actual sub 150MB packaged can be found here: https://www.dropbox.com/scl/fi/tlb5i9ww5qh0tdsuw35gt/astral_CodeRunner.zip?rlkey...

And a slightly forecfully packed version that could work on more platforms: https://www.dropbox.com/scl/fi/fjoggjqxkvu5oh58rlrmx/astral_CodeRunner_Compatibi...